- Have a lower score.
- Provide an invalid output action including wrong coordinates or mismatching edges of tile.
Summary of new rules.
This is a final change of rules. No new rules in future leagues.1. Players in turns are taking a random tile to place it on the gameboard.
2. Tile must be connected to another tile and match every edge it is connected to. Restrains of the board height and width should be satisfied. First tile is placed automatically.
3. After placing a tile, player may put a man on the edge of the tile to collect points, if the block is not occupied yet.
4. Connected tile parts are creating a block.
5. The only way to multiple men to stay on the same block is if their lands would be connected AFTER men were placed.
6. If the block is closed all men are released, men that have been put on an earth are staying there till the end of the game.
7. Maximum number of men of the same player that could be on board is 6.
8. Player can also put a man on a block at the time its being closed, if it was not occupied previously, to get "fast points".
For each tile in block the player will get points:
1 in case of the road
2 in case of the castle, and additional 2 for each shield on a castle.
At the end of the game all open blocks are also counted, but for each tile on castle player would get only 1 point, and one for shield for each CLOSED castle men on land are getting 3 points.
If there are multiple men on the block, the player with max count of men will get the points for block, if max men count is equal for some players - all of them will get the points.
There are now monasteries.
Players occupy monastery by placing a man on it.
Man is released when there are no empty places around monastery, getting a point for each tile, up to 9
row col edge0 edge1 edge2 edge3 center owner manEdge shield links
-1 -1 r c r e 0 -1 00 0 0r,2r;0+,2-;0-,2+,3e