Pieces
Each player initially contains 8 animals (one of each type). Every animal (piece) has assigned strength.
Elephant : strength8 , initial position0 6 (red),6 2 (blue)Lion : strength7 , initial position6 8 (red),0 0 (blue)Tiger : strength6 , initial position0 8 (red),6 0 (blue)Panther : strength5 , initial position4 6 (red),2 2 (blue)Dog : strength4 , initial position5 7 (red),1 1 (blue)Wolf : strength3 , initial position2 6 (red),4 2 (blue)Cat : strength2 , initial position1 7 (red),5 1 (blue)Rat : strength1 , initial position6 6 (red),0 2 (blue)
Special squares
There are a few special squares on the board.
Players' dens: red den on 3 8 and blue den on 3 0 . Reaching opponent's den is the goal of the game.
Traps, located on 2 0 , 4 0 , 3 1 , 2 8 , 4 8 , and 3 7 . Animal staying on a trap has its strength temporarily reduced to 0.
Water squares, forming two rectangles, from 1 3 to 2 5 and from 4 3 to 5 5 . Usually, they cannot be entered by a piece.
Movement
Each turn consists of moving one piece one square orthogonally in any direction. Only one piece may occupy any square.
Only rat can go onto a water square.
If an animal lands on a square containing an opponent animal of equal or lower strength it captures it (the opponent piece is removed from the game).
An animal inside a trap square has its strength temporarily reduced to 0 , so it can be captured by any other animal.
A Lion and Tiger from a square adjacent to the water can jump over the water in any orthogonal direction, landing on the nearest land square (this move may capture according to the default rules). They may not, however,
jump over a Rat if it is in the way, in the water
A player may not move any of his animals onto his own den.