read gargoylesPerPlayer:int

gameloop
read missedPresentsToEnd:int
read myScore:int
loop gargoylesPerPlayer read x:int y:int cooldown:int
read foeScore:int
loop gargoylesPerPlayer read x:int y:int cooldown:int
read entityCount:int
loop entityCount read id:int value:int x:int y:int vy:int

loop gargoylesPerPlayer write FLY 800 500

STATEMENT
Control your gargoyles to destroy more valuable presents and score more points than your opponent's team.

INPUT
gargoylesPerPlayer: number of gargoyles in each team
missedPresentsToEnd:  how many presents need to fall to the ground to finish the game
myScore: your points
foeScore: opponent's points
entityCount: number of falling presents
id: unique present id
value: present value
x: x position of the entity
y: y position of the entity
vy: falling speed of the present
cooldown: number of turns until fireball will be available, 0 means the spell is ready to cast

OUTPUT
FLY x y [message] | From League 3: FIREBALL id [message]
